# Items

To create a new item, in the Project inspector, navigate to the folder where you want to save the asset. Then access the menu **Assets > Create > Really Simple Tutorials > Tutorial Item**.

{% hint style="info" %}
You can also do the same by right clicking on the folder where you want to create the asset.
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<figure><img src="https://365534536-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fe3sbbo5VF7BduV4kMEFP%2Fuploads%2FALLXV3tYudCUUjYu5q6S%2Fimage.png?alt=media&#x26;token=ed42f6aa-f559-4167-9768-fbd8ba85261c" alt=""><figcaption><p>Menu to create a new item</p></figcaption></figure>

A new Tutorial Item asset will be created. Let's understand its properties and how to configure them:

<figure><img src="https://365534536-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fe3sbbo5VF7BduV4kMEFP%2Fuploads%2FKYwvSPa17gZg7GtHpPVG%2Fimage.png?alt=media&#x26;token=3227cd3b-ddfd-4124-91b0-206239a71978" alt=""><figcaption><p>A Tutorial Item asset in the inspector</p></figcaption></figure>

* **Description:** an explanation of the tutorial item, for example: "In the Deathmatch game mode, players compete against each other in an arena with up to 16 players"
* **Type:** as a complement to the description, in Really Simple Tutorials the tutorial items can be displayed in image or video. You will determine the type in this property
* **Video Reference:** if you have set the type property to "Video", add a reference to the MP4 file in this field
* **Image Reference:** if you have set the type property to "Image", add a reference to the sprite file in this field

{% hint style="success" %}
**Voilà!** Now that you know how to create categories and items, let's use them in the tutorial screen!
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#### Which video resolution is the best?

The component was designed to work by default with videos in 16:9 aspect ratio, that is, a video in Full HD resolution is the most recommended. About the amount of frames per second is up to you to decide. 60 FPS delivers a better and smoother result, at the cost of a larger build size. Do some tests to find the best cost/benefit recipe for your game.

#### About tutorial with images...

It is not enough just to add images to your project, it is necessary that all images be imported as a Sprite for them to work properly.

<figure><img src="https://365534536-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fe3sbbo5VF7BduV4kMEFP%2Fuploads%2FmRAoZ4Bh7API8hyrjhn9%2Fimage.png?alt=media&#x26;token=d5b90d19-5f31-46c4-a7e8-2fc6485037ed" alt=""><figcaption><p>Don't forget to change the Texture Type option to Sprite (2D and UI)</p></figcaption></figure>
