Last updated
Last updated
Before we start, it is important for you to know that you can save and read 4 types of data in the Cloud Save module: int, float, string and bool
This system is very similar to Unity's default PlayerPrefs system, so it will be very familiar to you to include this module in your project and deal with it
To save data, use the methods below, according to the desired data type:
Warning! Don't forget to call the steamCloudSave.SaveData() method or the data will not be stored
To load data, use the methods below according to the desired data type:
Note: As stated earlier, your job is just reading and writing the data during game session. Synchronization work will be done automagically by the Steam client