Saving and Loading Data
Saving Data
[SerializeField]
SteamCloudSave steamCloudSave;
steamCloudSave.SetInt("coins", 700);
steamCloudSave.SetFloat("time_traveled", 60.5f);
steamCloudSave.SetString("avatar_name", "John Doe");
steamCloudSave.SetBool("joystick_vibration", true);
steamCloudSave.SaveData();Loading Data
[SerializeField]
SteamCloudSave steamCloudSave;
int coins = steamCloudSave.GetInt("coins");
float timeTraveled = steamCloudSave.GetFloat("time_traveled");
string avatarName = steamCloudSave.GetString("avatar_name");
bool joystickVibration = steamCloudSave.GetBool("joystick_vibration");Last updated