Saving and Loading Data
Before we start, it is important for you to know that you can save and read 4 types of data in the Cloud Save module: int, float, string and bool
This system is very similar to Unity's default PlayerPrefs system, so it will be very familiar to you to include this module in your project and deal with it
Saving Data
To save data, use the methods below, according to the desired data type:
Warning! Don't forget to call the steamCloudSave.SaveData() method or the data will not be stored
Loading Data
To load data, use the methods below according to the desired data type:
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