Categories

Before we start: the Really Simple Tutorials architecture takes advantage of Scriptable Objects to ease the workflow. We recommend that you create a folder in your project to save these files.

To create a new category, in the Project inspector, navigate to the folder where you want to save the asset. Then access the menu Assets > Create > Really Simple Tutorials > Tutorial Category.

You can also do the same by right clicking on the folder where you want to create the asset.

Menu to create a new category

A new Tutorial Category asset will be created. Let's understand its properties and how to configure them:

A Tutorial Category asset in the inspector
  • Category Name: add here the name of the category as it will appear on your game screen

  • Items: a list of Tutorial Item assets (explained on the next page)

That's all, folks! Below is an example of a category in a real game:

An example of a category in a real game

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