Lucky Raccoon Games
  • Start Here
  • Really Simple Steam Integration
    • Setup
    • Running Demo Scenes
    • Leaderboards
      • Setup
      • Initializing Leaderboards
      • Submitting Scores
      • Retrieving Leaderboard Data
    • Stats and Achievements
      • Setup
      • Unlocking Achievements Directly
      • Unlocking Achievements from Stats
    • Cloud Save
      • Setup
      • Saving and Loading Data
    • Friends List
      • Setup
      • Getting Friends Data
    • Drag & Drop UI Components
    • Troubleshooting
    • Useful Links
  • Really Simple Tutorials
    • Setup
    • Running Demo Scenes
    • Tutorial Screen
      • Categories
      • Items
      • Setting up the screen with your data
      • Tutorial Manager anatomy
    • Tutorial Popup
      • Showing and hiding Popups
      • Tutorial Popup anatomy
    • Integrations
      • New Input System
    • Troubleshooting
  • Support
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  1. Really Simple Steam Integration

Setup

Time to get your hands dirty!

PreviousReally Simple Steam IntegrationNextRunning Demo Scenes

Last updated 2 years ago

The first step is to import the asset into your project. You can do this from the menu Window > Package Manger

With the asset imported, locate the SteamManager script, available in the folder Assets > Lucky Raccoon Games > Really Simple Steam Integration > Integrations > 3rd Party and open it in your favorite editor

Change line 99 with your Steam App ID:

Don't know what your game's App ID is? You can find it in Steamworks, on the game's settings page (a numerical sequence, right next to the game's name)

In the root folder of your project locate the steam_appid.txt file and open it in your favorite editor. Add in this file your App ID as well and don't forget to save the changes.

The steam_appid.txt file is for the API to work properly in Unity Editor

Warning! Do not include the steam_appid.txt file in your release build

Woohoo! It's all ready for you to get started :)

Package Manager menu
Change the code on line 99 as shown above
The steam_appid.txt file located at your project root folder