Lucky Raccoon Games
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  • Really Simple Steam Integration
    • Setup
    • Running Demo Scenes
    • Leaderboards
      • Setup
      • Initializing Leaderboards
      • Submitting Scores
      • Retrieving Leaderboard Data
    • Stats and Achievements
      • Setup
      • Unlocking Achievements Directly
      • Unlocking Achievements from Stats
    • Cloud Save
      • Setup
      • Saving and Loading Data
    • Friends List
      • Setup
      • Getting Friends Data
    • Drag & Drop UI Components
    • Troubleshooting
    • Useful Links
  • Really Simple Tutorials
    • Setup
    • Running Demo Scenes
    • Tutorial Screen
      • Categories
      • Items
      • Setting up the screen with your data
      • Tutorial Manager anatomy
    • Tutorial Popup
      • Showing and hiding Popups
      • Tutorial Popup anatomy
    • Integrations
      • New Input System
    • Troubleshooting
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  1. Really Simple Steam Integration
  2. Cloud Save

Setup

PreviousCloud SaveNextSaving and Loading Data

Last updated 2 years ago

Setting up the Cloud Save module is very simple, just drag and drop the prefab available in the folder Assets > Lucky Raccoon Games > Really Simple Steam Integration > Prefabs > Steam

After that, you can configure (optionally) an encryption key, containing 64 characters, being letters and/or numbers:

Lastly, call the method that initializes the file save configuration logic:

[SerializeField]
SteamCloudSave steamCloudSave;

void Start() {       
    steamCloudSave.Initialize();
}

Attention! The Initialize method must be called only once during the entire game run. Take care of this initialization in the first scene of your game to avoid errors or unexpected behaviors later on

An encryption key can be configured in the field above. This step is optional